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Marcos Krivocapich

he/him


Political satire - Ludic - Cronically online

Country: Spain – Argentina

Discipline: Theater – Digital art – Participatory art

Type of public space: Urban – Periphery – Industrial

PLATFORM 2025 - 2028 Open call #1

Biography

Marcos Krivocapich, born in Buenos Aires, Argentina, in 1996, is an author, puppeteer, and theatre artist. He studied Linguistics at the University of Buenos Aires. His work often delves into political satire, collective intelligence in art, and the impact of new communication technologies on society. Between 2014 and 2018, he was a member of the multidisciplinary collective Selección Sub 23, which produced over 15 unique shows in prominent venues like Centro Cultural Recoleta and ND Teatro. In 2019, he co-founded estudio qp with Teo López Puccio, Lula Fenomenoide, Donna Sanguinetti, and Micaela Amaro, serving as co-author, co-director, and puppeteer/performer. With estudio qp, he created innovative performances such as Quiero Pertenecer (2019), a cabaret about an alien conquering Earth through entertainment; PIRAMIDAL (2023), a musical satire on Argentina’s Ponzi schemes; and EL SUCESO (2024), a technological fable exploring hyperconnectivity. His show Dirección Desconocida won the 2022 Production Award at the BA Biennial of Young Art. In 2023, he participated in the R-Evolution residency, collaborating on The Virgin Walk. Additionally, his project dam.nation received a Canada Council for the Arts grant in 2024. Krivocapich is also a published author, with novels like Pedir amor a gritos (2019), Esta ciudad es hermosa (2021), and Actualización pendiente (2023).


Artistic project

unreal state is an IRL RPG (In-Real-Life Role-Playing Game) manifested as an immersive urban performance controlled through a mobile application. Players navigate a digital map overlaid onto actual city locations, transforming the urban environment into both stage and game board.
Guided by the "Genius Loci" (the aging spirit of the city), participants assume various roles—tenants, landlords, developers, activists—each with different privileges and constraints. As they explore locations shaped by housing speculation, gentrification, and urban neglect, players encounter characters whose stories reveal hidden layers of the urban landscape.
The experience critically examines how real estate speculation, tourism, and policy decisions shape contemporary cities, often benefiting few while displacing many. Through location-based storytelling and collaborative role-playing, the project creates a space for debate about issues typically obscured by economic rhetoric and political inaction.
The game's mechanics intentionally become increasingly chaotic and arbitrary, reflecting the precariousness of urban housing systems. By repurposing digital tools commonly used for tourism and real estate into instruments for critical reflection, Unreal State subverts the gamification of urban space and questions the consequences of hyper-individualization in shaping our cities.


Format: walkabout performance role playing game

Size of audience: 30 people maximum

Specific location: outdoor space (urban center)

Timing / duration: it depends on the players, but it's thought to be around 2 hours of daylight